Operation: Daemon
Fight your way through hordes of biomechanical enemies to gain power and, more importantly, information.
After waking up in a laboratory, venture out into a post-apocalyptic wasteland, and fight off waves of enemies - collecting Modules from their corpses to grow stronger, and Daemons from their attacks to learn more about their workings.
Maybe if you defeat the boss waiting for you at the end, you'll learn how you got here - and why after every death you wake up in a new android body back at the lab.
For best performance, please download the game if you are able!
Credits
2D Art: Kyveri
Composing: Myokami
Sound Effects: Jewelz AudioWorks
Programming: Baton and ProgrammerOnCoffee
Created for the 94th Godot Wild Jam.
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, Linux |
| Authors | ProgrammerOnCoffee, Myokami, Kyveri, Baton, Jewelz238 |
| Genre | Fighting, Action, Strategy |
| Made with | Godot |
| Tags | godot-wild-jam, Mouse only, Post-apocalyptic, Roguelike, Roguelite, Sci-fi, Turn-based, Turn-Based Combat |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | Interactive tutorial |
| Content | No generative AI was used |




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